Kingdoms of Heckfire
I was the principle designer on this Unity SLG/4X mobile game. The game quickly became one of A Thinking Ape’s multi-million dollar flagship titles. My responsibilities included: wireframes, the overall visual style of the game’s UI, the entire player experience, marketing and ASO (app store optimizations). I worked closely with many game designers, artists and engineers to create a fun, easily accessible and broadly appealing Kingdom Builder.