Apophis 2029
A mobile Match 3 game commissioned by NASA. In the bonus round, players would match real-life asteroid waveform patterns for additional points. The data NASA would receive from the player inputs would go towards their own database of asteroid waveforms. The idea being that people were better able to match the waveforms better than any program NASA could write.
I worked with a team of UI designers, artists and engineers to create the final product with a short turnaround time of around 3-5 months.